# Voxel Routes — Demo · Fact sheet

| | |
|---|---|
| **Game** | Voxel Routes (demo `0.7.0-demo`) |
| **Price** | Free demo |
| **Platforms** | Web browser (WebGL 2, no install) · Windows 10+ · Linux x86_64 |
| **Languages** | English, Russian (switch any time in the menu) |
| **Engine** | Godot 4.6 |
| **Genre** | Logistics / industrial tycoon · sandbox · voxel |
| **Players** | Single player |

## One line

Find resources, build production, sell goods — a cosy voxel logistics tycoon about connecting a whole industrial chain with roads, bridges, tunnels and trucks.

## Short description

You start with empty land, a helicopter and a home pad. Fly out to find coal and forests, build a mine, a sawmill, a lumber mill, a smelter and a tool factory, lay one- or two-lane roads between them, and put trucks on multi-stop routes. Iron and planks become tools, tools go to the export terminal and turn into gold. Then you grow: upgrade buildings, upgrade trucks, drive a tunnel through the mountain, and keep the traffic moving.

## Features

- **A full production chain.** Coal → smelter → iron. Timber → lumber mill → planks. Iron + planks → tool factory → tools → export terminal.
- **Roads that behave.** One-lane streets and two-lane roads with lane markings, junctions, right-of-way and priority for the main road. Trucks queue, yield and take turns instead of teleporting through each other.
- **Bridges and tunnels.** Mountains and lakes are real obstacles: go around, or pay for a tunnel or a bridge and watch the cost before you build.
- **Routes with several stops.** Load here, unload there, pass through this junction, come back. Each truck keeps its cargo and its place in the route.
- **A helicopter you command like an RTS unit.** Left-click to select, right-click to order: survey a deposit, fly a courier delivery, come home.
- **Everything grows.** Buildings have three levels with their own models; trucks have four levels with bigger capacity and speed.
- **The world is alive.** Smoke, windows, loading effects, sale countdowns and a voxel landscape with forests, mountains and water.
- **Help when traffic jams.** If trucks stand for over a minute the game says so — gently — and offers "Solve": it tries other movement settings, ghost trucks that pass through others, and sending some trucks back to the depot to leave one by one. Every incident is recorded in the menu.
- **Two languages, everywhere.** Russian and English, switchable in the menu, including world labels and the incident log.

## About the demo

- Sandbox: no win or lose state. The world lives for the session (it is not saved yet).
- **Traffic jams can happen** — this is a demo of a young traffic system. The warning at the start and the "Traffic" page of the menu explain what to do.
- Feedback is very welcome: the "Incidents" page of the menu has a "Copy the log" button — paste it into a comment or a message and we see exactly what happened.

## Controls

| | |
|---|---|
| Camera | WASD / arrow keys · mouse wheel to zoom · middle button or Space + drag · touchpad: two fingers pan, pinch zooms · phone: drag / pinch |
| Build | Build → pick a building → left-click a site · right-click or Esc cancels |
| Roads | Road → two clicks. `1` toggles the road tool, `Shift+1` starts a one-lane road |
| Routes | Create route → source → load → destination → unload → truck |
| Helicopter | Left-click selects, right-click orders, right-click the pad to go home |
| Help / menu | `F1` help · `Esc` menu |

## System requirements

- **Browser:** WebGL 2 required. Desktop keyboard and mouse recommended.
- **Windows:** Windows 10 or newer, 64-bit, a GPU with OpenGL 3.3 / Vulkan support.
- **Linux:** 64-bit distribution with Vulkan or OpenGL 3.3.

## Assets in this kit

- `screenshots/` — 1920×1080 gameplay and interface, in Russian (`-ru`) and English (`-en`).
- `covers/` — itch.io cover 630×500, page banner 1920×480, social card 1200×630.
- `logo/` — icon, transparent PNG.

## Credits and legal

Made with Godot Engine 4.6 (MIT). The world, the buildings and the trucks are built from voxels by the game itself.  The name and the logo may be used in coverage of the game.

Website: https://play.sanyaproduction.ru

